ZERO PARADES

ZERO PARADES: For Dead Spies is an RPG espionage game about losing yourself in a job while confronting past failure.

As Narrative Gameplay Designer I designed and implemented core gameplay systems to shape how players experience the story with meaningful agency.

I developed core features including the quest journal, conditioning system, and "Dramatic Encounter" action sequences and collaborated closely with art, engineering, and writing teams to ensure a cohesive player experience.

ROLE
Narrative Game Designer

Year
2026