ZERO PARADES
ZERO PARADES: For Dead Spies is an RPG espionage game about losing yourself in a job while confronting past failure.
As Narrative Gameplay Designer I designed and implemented core gameplay systems to shape how players experience the story with meaningful agency.
I developed core features including the quest journal, conditioning system, and "Dramatic Encounter" action sequences and collaborated closely with art, engineering, and writing teams to ensure a cohesive player experience.
ROLE
Narrative Game Designer
Year
2026